Just cleaning up amongst the challenges and feats on the Colorado mission. There were a few that I didn't manage to get yet. Also turned out I managed to unlock a new achievement on Steam as well by doing so. Giddy up butter-cup. So with "Howdy Partner", "Gunslinger", "Rep Tires" and the last feat, escaping with the boat on the river. So tomorrow I'm ready for the final task, to complete all related to SA/SO and the fibre wire. And that would be all for Colorado for a while. The map is massive in it's own way and I've had a lot of fun with it, but now it's time to round it up!
Been working a lot the past week or so. No time for games, no times for fun, but soon it will end! I'll be back soon with amazing adventures in Fallout 4 or another mission accomplished in Hitman. Until then, here's Die Antwoords new video!
Old Longfellow worked his way up the hills and I tried to keep up with him. Suddenly he stops but he continues jogging in the same spot. I think he hit one of those invisible barriers. A little nudge put him on the right track again. Next time he stops it's because he's attacked by wolves. It's quite handy with him as a target, I can just shoot the wolves one by one and this way I also preserves the ammo. We continue running for a while and then it emerges from the mist, Acadia. Old Longfellow promptly offers his companionship but I turn him down. I think I prefer going alone if I can. Acadia is obviously an old observatory surrounded by trucks and other stuff. I quickly scout the area but I can't find anything or anyone on the outside so I finally walk in. The Architect from Dragon Age. His name is DiMA and seem to be the leader of Acadia. His way of talking is quite annoying to be honest so I try to not explore all subjects. In the end I'm welcome to stay and explore Acadia, he also tells me that Kasumi is here and that I can talk to her. And that is exactly what I am going to do. Kasumi does not seem to fond of leaving and instead she wants me to help her to find out what is going on in Acadia, everything does not seem right. True that, everyone is very strange and none of the other synths gives any good information at all. Some are even hostile. There are one or two I can trade with, at least that's something. So, helping Kasumi. Why do I have a feeling that it's just a long chain of helping people all the time? What's it all about? I eavesdrop on a private meeting between DiMA and his closest associates, and then I also talk directly to DiMA to see if I can find out anything. Turns out he is a low budget synth that's why he has all those tubes and other stuff attached to him to expand his memory banks and so on. Like a 3rd world upgrade or something. Well, it looks cool. Anyway, his first memory banks he left in another place, and that place is now inhibited by the Children of Atom. People who worships atom bombs. And it seems like they have one? This could get... messy. Old Pond House) inhabited by trappers. A nice detail is that they seem to sniff the air when they think someone is close. I think I read somewhere they are cannibals so I guess that makes sense. Turns out they don't like visitors so it became a shoot out which I won. 3 of them turned out to be melee'ers and quite stupid so I could finish them off one by one. The shooter was a bit harder since he hid behind broken walls and other covers. I threw a hand grenade at him. Pine Crest Cavern. This place was dangerous. Too many enemies in one spot, people shooting at me from all directions. Lucky for me I had slept/saved at the Old Pond House and I didn't need to redo too much. It took a few times of trial and error. I found that the best tactic I could use was throwing grenades at them at the same time as I rushed in and fired at them. Sneaking around and trying to snipe them was not a good way to do it. Looting the place was hard because I found so much good stuff, weapons, ammo, supplies of various kinds. And I can't carry all with me so I started prioritize. I left a good bunch of good stuff behind that day. A growing sense of walking in the wrong direction started to grow in me. Had I been facing all this danger in vain?
Belgoklubben. A box containing 12 bottles, 6 different brands, 2 bottles of each of Belgian beer. It's the Autumn box. It contained the following: 2x Vicaris Tripel/Gueuze (Dilewyns) 2x Big MaMa Stout (NovaBirra) 2x Jambe de Bois (De la Senne) 2x Mad Saison (Mad Yeast) 2x Golden Tricky (Verzet) 2x Inglorious Quad (Inglorious Brew Stars) I will have to try to get a taste of these soon! Thing is, I still have a bunch of bottles left from the two previous boxes I got!
This ghoul-infested island will be my death! After returning to the settlement with the loot from the trapper camp I once again started to explore the ruins outside of Far Harbor. Most of them are empty, but the old church proved to be a hit, while the bowling alley was a bust it turned out. Not loot wise, because the loot was plenty, so was the ghouls and the glowing one kicked the shit out of me. Not once or twice. But four times. Next time I might not be so lucky to have slept (saved) recently. I managed to clear that area out and felt great about myself. So I return to Far Harbor and sell some stuff, buying new provisions and talking to people, trying to figure out what to do next. Old Longfellow didn't seem like an option yet since I get my ass kicked pretty much every time I stick my nose outside the city limits. Talking to Avery I got a mission to find some guy who was supposed to repair some fog condensers and then I talked to some half crazy and quite boring woman (Cassie Dalton) who wanted help with avenging her family which the island had killed one way or another. First mission was to clear out some ghouls from some place. I got a feeling this is a radiant quest so I might not be following this quest line for long unless it pays very good. Making sure I had everything I needed I set out to find the missing fog condenser guy, whom I found dead close to two mirelurks. Lucky for me, they didn't notice me coming so for once I got the drop on them and not the other way around. Since I didn't really find any good loot here I thought I should continue and fix the broken fog condensers. Said and done, it was easy but at the last fog condenser I found 3 wolves. They almost got me. Next mission was to clear out some ghouls at National Park Campground. No bigger problem doing that, it was dodging the other creatures that lurked around the area that was hard. But I managed to get away alive. Cliff's Edge Hotel so I thought it might be a good idea to go there and see if I could find some nice loot. Everything seemed calm when I arrived at the site. Looks like there was a vault in the parking lot, but it seemed to be inaccessible. Looked broken. No time to linger, it will get dark soon and on Far Harbor, darkness is not a good thing. So I start sweeping the first floor. There are some ghouls but nothing I can't handle. Some minor loot but nothing fancy, some supplies in form of stimpacks and such. I continue to the next floor and finds a locked door that I pick. As soon as the door opens I gets rushed by a ghoul. It almost got me! And I emptied my whole mag in it too! I heal up and then loot the bathroom. some pre-war money and uhm, maybe something else. I continue to clear out the rest of the floor, heads out and up onto next floor. Some ghouls, I find a dead trapper or raider in a camp. Some ammo to loot, a pipe gun and some food. I continue to explore the floor but finds nothing, heads for the stairs and get's rushed by some super ghoul, could have been a feral ghoul reaver. Somehow it manages to get stuck on something invisible (I've noticed that there are a lot of invisible barriers in Far Harbor) so killing it turned out to be easier than expected. I walked out on the roof and found even more ghouls. Since they more or less come at me one at a time they don't really pose a threat to me. I work my way into the hotel again, and then through the halls and so on until I mange to get out of the hotel again. A little richer in caps and loot, but nothing fancy still. I turn start walking away when I get a glimpse of some kind of bridge. I walk over it and finds a derelict house. I find a first aid box and loots it, when I step out of the house 4 ghouls comes storming at me. Chaos breaks out, bullets fly, ghoul limbs fly, I get wounded, can't move fast, I'm cornered. And somehow I managed to survive that with just a sliver left on the health bar. When I'm this close to death I usually seek out some space where enemies can't get me, so I jump around until I get onto some broken wall that seem to be a safe distance from the ground. I heal up and decide it's time to go back to Far Harbor. The Wasteland has taken it's toll on me today. And the light is dying quickly. The last part I have to run in the dark with only my PipBoy to aid me. the Last Plank and get myself a bed. The survival mode makes life hard in many ways, I noticed a decrease in carrying capacity since I was tired so sleeping should fix that. Besides, the night is no good time for adventure anyway. In the morning I return to Avery and report that her friend is dead but that the fog condensers are fixed. I get some caps and that it. I talk to Cassie Dalton that gives me some additional caps and then wants me to kill some creatures somewhere. I think I might ignore this quest for now. Maybe it's time to talk to that chap Old Longfellow after all. I return to The Last Plank and finds him in a corner. Talking to him reveals nothing much else than that he can take me to Acadia and that's he boosts about himself and want me to follow his lead. IF I had loaded up my old save from Fallout 4 and done the DLC's with that, I think Old Longfella would be better off behind my power armor. But now I'm only level 12 or 13, so I maybe better listen to him for now. And then off he goes and I can't barley keep up with him.
The next morning I started out early again. It was still quite dark when I left Skinny Malone by the fire. I aimed at the road just up ahead of me and got there without trouble. and without trouble I could move for a while, which felt like a relief since so far I've mostly had troubles on my journey. I came upon some kind of store, had some water from the well and bought some radiation free food to eat. Traded away some of the heavier stuff I've collected so far to make room for more loot. With a carry weight of max 105 pounds I really need to think what is a keeper and what is not. I continued north-east until I came upon this view. And this view should prove to be problematic as hell. Coastal Cottage settlement inhabited by mirelurks, which of one seemed to be a mutated one. The ridge seen in the middle was occupied by raiders and the bridge with the truck and trailer was guarded by 3 gunners that would bombard me with Molotovs. Eventually I choose the least dangerous fight, the raiders and managed to push through. some extra ammunition for me, a stimpack and RadAway. Then I ran into Stash who was a welcome sight. I could unload the rest of my loot to her in exchange for some supplies and caps. From what I could gather from the map I should reach the Nakano residence anytime now, so I picked up the pace again. Some ghouls blocking the way proved to be quite easy to fight, and then around the corner I could see the house. But first things first. I did some exploration around the area before I entered the house and spoke to Nakano. Interesting story, could their daughter be a synth? Or did she ran off to be with the synths? Could she be kidnapped? This requires further investigation. So I looked around the house, found the holotapes, listened to them. Yeah, she likes to repair electrical stuff. Does this mean she is a synth? No. Does this mean she ran off to be with synths? Maybe. Is the kidnapped. I don't think so. But we'll see. Trying to make Nakano to give me some more money but failed the persuasion attempt. But they gave me a boat with autopilot, to bad it only goes in one direction. To Far Harbor. So obviously I choose to go to Far Harbor and a cutscene kicks in, the screen fades to black and a new cutscene plays where I arrive to some kind of pier swept in darkness and fog. Acadia, a synth settlement. My best bet was to find Old Longfellow who could help me find the Nakano girl. But before that, I need to get some better equipment and build some kind of base for myself. So I start exploring the surroundings and finds out the following. If the wasteland is dangerous, Far Harbor is even more dangerous with it's radioactive fog that lurks every where. I'm using my RadX and RadAway's fast. And then when you least expect it you get rushed by ghouls or even worse. In a pond I found some frog-like creature that spit fire. I didn't stay around to see what it was, I just ran! Exploring the closest area around Far Harbor settlement gave me a huge pile of junk, some minor weapons and a combat shotgun. That might come in handy. I went to the weapons workbench in Allen Lee's shop to modify my weapons a bit. Turns out I don't have access to the better mods, I need Gun Nut perk 2 or maybe even 3 to get something useful. I check Allen Lee's shop to see if he has any better guns, he kind of has but none that I want to use. I walk over to the general store but finds nothing useful there either. I'm heading out of the settlement again following the water to the right (kind of north in direction?). Suddenly someone is shooting at me. Turns out there is some kind of small camp up ahead. 3 characters are storming my position. Lucky for me I am a better shooter than they are! I quickly dispatch them and get some ammo, lesser weapons, caps and supplies as a reward. I start to feel rich!
And how do I get Far Harbor started then? First I had to break into Kelloggs house and then follow Dogmeat around while tracking Kellog. I left Dogmeat at the pond where you find the cigar and headed back to Diamond City, right outside Diamond City the new radio station popped up. Listening to it started the quest I had worked so hard to get. Yes, I spent almost a day and half trying to get where I was. and finally, I had it. So back into Diamond City, running to Nicks office and talking to Ellie to get the quest going. I found out I need to get to the north east corner of the map, which is a considerable distance away. I made my preparations very carefully, made sure I was only carrying the essential stuff like food, water, healing supplies and ammunition. I left Diamond City at first light and headed east on the streets. My plan was to try to go first straight to the east, kind of towards Park Street Station again. And then from there continue a block or two before heading north. This part of the streets are empty since I cleared them out on my way to Park Street Station but beyond that, I could clearly see trouble. I think I reached about a block past Park Street Station before I was waylaid by raiders and shot dead. Restart from Diamond City. super mutants guarding the bridge, that was not part of my plan. I had ran into super mutants earlier a few times and I've only killed one but died multiple times due to their superior hit points. Two super mutants was out of the question, even if they hadn't spotted me. So I ran further east in hopes of finding another bridge. I found one containing raiders and some kind of fortifications, that didn't feel like a very good option either. I went further east and got rushed by 3 mongrels. 2nd restart from Diamond City. I took my original path to Park Street Station again. Somewhere along the way I made a earlier right turn and found myself in front of HalluciGen Inc. building. There I found myself a new helmet and patrolman sunglasses. So I guess I'm now a bit better equipped for the wasteland. I rushed as a fast I could through the streets until I came way east, to the last bridge but to my harm the bridge is raised in a way so I cannot jump over the gap. I have plenty, or at least 4 RadAway's so a short swim should not be to dangerous for me. I plunged into the water and quickly got to the other side. Finally I was on the right side of the damned river. County Crossing settlement but didn't feel it was useful for me to stop there. I followed the road for a while before spotting some super mutants up ahead around a building. I even heard the foreboding *beep beep beep* from a super mutant suicide bomber. Yeah, I gave that place a wide berth to avoid sad moments for me. Instead I ran into those blasted blood bugs and nearly died because of them. I healed up and walked on. Avoided everything living when I could and eventually I reached the marina that is just south of Hub City Auto Wreckers and found myself standing toe to toe with the first deathclaw this time around! SHIT! SHIT! SHIT! Luckily for me I have some mean skills in jumping on rocks and such so I managed to kind of get away from the deathclaw. While trying to escape it I had been running a north and was very close to the Hub City Auto Wreckers and the gunners in there started to fire at the deathclaw. I watched the ongoing battle between the deathclaw and the gunners and their defense turrets for a while but then decided to sneak away. I did not want to get involved in a fight I could possibly not win. Had I've been of a higher level with better equipment I would maybe give it a go, but as a level 11 character I could see no point in it. with about 2/3 of the way to the Nakano estate covered I didn't want to loose more time, or risk anything either since I hadn't had the chance to save for a while. I started walking north again and could soon see The Museum of Witchcraft in the distance. On my way towards it I came upon a small shelter with a fire and a bed. Perfect! I moved closer and saw someone around the fire. I draw my weapon again, being ready for what ever but the figure seemed friendly. And familiar. Turned out to be my old buddy Skinny Malone. He wasn't to happy to see me, everything went south since I turned up he said. Oh well, it's not my fault he kept bad company. I decided it was time to save now.
While waiting for the next episode of HITMAN is released or a Elusive Target is announced I decided to once again take on the role as the lone wanderer. I bought the Season Pass on Steam, downloaded the game, started it up for the first time since early January this year and then I realized it, I can't play this game unless I mod it. Once you've played a game with mods, there is no going back to basic. So I spent like 1½ day with installing and trying out mods that I wanted just to make the game "playable" for me. Yes, yes, I know, I can't make a better game myself but at least I can make the game better with the help of others, right? Survival mode which was released around when I quit playing. This means I need to be more careful than I use to be, plan my trips accordingly. Avoid enemies that's much tougher than me and so on. And suddenly I can only save upon sleep. I get weak from not eating, drinking and sleeping. I can get sick from the environment, I can get sick from chems. The world truly seems hostile this time around. My tactics to battle the wasteland and all it's perils should be to be good at small fire arms, I think I will pick lone wanderer skill, lock picking, some basic computer science and I think I will try to have some sneak and to pick something from the endurance tree as well. Picture below is my S.P.E.C.I.A.L. Preston Garvey's settlement quests, but I do want to try out the new settlement options. I'm not so sure I want to try out Automatron because I hated those when I met them. What I really want to do however is the Far Harbor and Nuka World DLC's and see what they are about. What is my first move? Where should I go? What should I do? All I know is that I died on my first encounter with a rad roach in Sanctuary. So I had to restart. New approach. Codsworth has to be my ally, hes moving in the wrong direction though. Oh well. My first day in the wasteland ended quite well anyway. I scrapped some stuff, improved my gun a bit, found some stuff around Sanctuary that proved to be useful. Built myself a small shack on the roof of the house where the workbench is. Second day I made a trip to Red Rocket truck stop station and Concord until I reached the museum where Preston Garvey told me to pick up the laser musket. I refused. So now Preston sits there, held up in the museum. He can save his own settlements from now on! Diamond City. Somehow I got lost and ended up in Bunker Hill instead. Had to spend the night there. Well, I also sold off some of my stuff to increase my carrying capacity. The next day I managed to get to Diamond City, did some work there to earn some cash. Turns out that getting money in Fallout 4 ain't that hard even on Survival Mode. I had enough to buy Home Plate the day after. Next step should be to find Nick Valentine so I made sure to carry as little as possible and then started to make my way to Park Street Station to find Nick. I got as far as to Hybris Comics because I remembered that was a cool place! So I enter and walk around for a bit until I get swarmed by ghouls and dies. Restart from Diamond City. Sneak back to Hybris Comics. Enter again, take it slow and kill the ghouls as they come. Continue slow until I reach the top floor and get's killed by the radioactive ghoul. Restart from Diamond City again. Sneak back again. Do it all over again. And now I'm almost encumbered. so back to Diamond City, unload, sell stuff and so on. And I realize it will probably be dark before I reach Park Street Station so I decide to stay in the relative safety that is Diamond City. At least I got the time to buy some supplies like antibiotics since I get sick all the time. Skinny Malones men. I let them meet their maker in a quick manner. Maybe it's time for me to start using V.A.T.S.? Anyway, I make my way down through the old underground station and quickly reaches the door to Vault 114. I even manage to get through most of the vault without any troubles before I meet Nick. It's when we meet Skinny Malone things gets hard. Lucky for me, I found a bed and slept in it before so if I would get killed, I would not have to do it all over again! Had to do a trial run with Skinny Malone and failed miserably. So I went for my other option, charm and that worked better. I made him dump his girl and then me and Nick ran for the door. We more or less ran all the way back to Diamond City to be honest and that's where I am right now. From here, my plan is to start Far Harbor and we'll see what happens next!
I just found this nifty little site: Hitmanmaps.com A utility tool for every Hitman! 😉
My initial idea was to get Jordan Cross flying out the window, just like he did with that girl. So I started up the opportunity where that is possible and had him throw Ken Morgan out the window, then I threw a coin at the window to have him move closer and then I threw him out. Only problem is, that required me to change outfit 2 times which will not result in a SA/SO. So I had to re-think. Which means I more or less figured out different ways to strangle Jordan Cross instead. The easiest way is probably to lure him into his own bathroom when he's on his way to the place where he calls his father. Or when he's inside the "singing box". Both feel dull. I still want him to fly. So I started experimenting, took me more or less the better part of the day to figure it out. Ken Morgan proved to be tricker. Poisoning him is way to easy and you'll get a body found which negates the Silent Assassin. Throwing coins all around the place to lure his bodyguard away works, but the places where this works are limited and you're easily spotted by random NPC's. And there's not too many hiding places for his body either unless you throw it over the rail. I liked the coconut feat, it have some comedy in it as well so I was thinking I should do something with that. Since I've already killed both Cross and Morgan with coconuts before I know the modus operandi. Poison the food with emetic poison, wait for him to throw up and then shot down the coconuts on him. Problem solved. This is doable down in the lobby, there are some spots where you won't be noticed but the risk for getting the "Suspicious" status is high down here. I began playing and doing these two things togheter but it took quite some time, it actually took me 31 minutes to get everything how I wanted it. And 31 minutes is not a great time if you consider the leaderboards. I don't care much about my placement on the leaderboards, but obviously this should be doable in an easier way and someone should have figured it out somehow. So I checked on Youtube and found this: HITMAN - Bangkok - SA/SO - Coconut + Push which is basicly my idea but refined in some parts (and not so smooth in others). I also learned that you can shoot through the glass on the roof. That's neat!
Vaccation is over, needed a break from playing games so I started to watch a serie called The Night Manager based on the novel by John Le Carré. I saw the advertisement on the telly some weeks ago and noted the name down, thought it had some potential. Time goes by, I forget, then I suddenly remembers and starts watching it. I won't say whats it about, I rather quote IMDB.com instead. It kind of says is all:
The night manager of a Cairo hotel is recruited to infiltrate an arms dealer's inner circle.Starring no others than Dr. House (Hugh Laurie), Sophie (Olivia Coleman) from the english comedy Peep Show and Tom Hiddleston of course from The Avengers for example. Overall, a great show, perfect mix of spy/romance/action and entertaining. You want to know what happends next. Totally worth it, 7 hours is all it takes.
A word about the unlocks in this game. They seem to be a controversial topic on the forums, many hate them, many loves them. Myself, I feel a bit caught in the middle. some of the unlocks are nice, but some are just plan silly. My guess is that they are to be viewed as something funny rather than something really usefull. I can see that the dagger, Janbiya have a connection to the Marrakesh level since it's an arabic dagger but it really does feel out of place. Not so "Hitmanish" if you say so. Same goes for Nna Obaras machete which I can't really find any real connection to Hitman either. The combat knife makes perfectly sense though, since it belongs in a hitmans arsenal.